Difference between revisions of "Itty Bitty Buggy: Example 4: Parallel Parking (mDesigner)"

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Revision as of 00:53, 9 November 2018

Introduction

Itty Bitty Buggy is great at tracing lines and even avoiding lines, but what about parking? In particular, parallel parking... this example will program Itty Bitty Buggy to parallel park!

Overview

In real life, parallel parking takes a practice to perform. This involves judging the distance of the parked cars & how to maneuver the car into position to get into the parking spot. More can be read about parallel parking here: https://en.wikipedia.org/wiki/Parallel_parking

Since, Itty Bitty Buggy does not actually have eyes in order to judge the distance of the park cars. We will just simulate the behavior.

There is a limited amount sensors on Itty Bitty Buggy, we will need to make the best use of these sensors. We have two Color Detectors on Itty Bitty Buggy on the left side "A" and the right side "B".

We will use the Color Detectors to determine when to activate the parallel parking sequence, then again when we have successfully parallel parked to stop the parallel parking sequence.

We arbitrary picked "red" to start parallel parking sequence and "green" to stop the parallel parking sequence.

A sample generated map is as follows:

IBB Example4 Map Resized.png

Behavior

For this example, we want the following sequence of events to occur:

IBB Example4 Map Sequenced.png

  1. Starting position of Itty Bitty Buggy.
  2. Itty Bitty Buggy moves forward.
  3. Itty Bitty Buggy detects a red line on both Color Detectors "A" and "B".
  4. Start the parallel parking. This is a constant loop of motor speeds which results in Itty Bitty Buggy slowly inching into the parking position.
  5. Itty Bitty Buggy detects a green line on both Color Detectors "A" and "B". Buggy is now in the parking stop. Stop the parallel parking.


We can create a flowchart of the logic for this example

IBB Example4 Flowchart.png

Assembling the Code

It is good practice to first create a flowchart of the logic of the program then translate it to code.

Creating a flowchart prior will allow you to work out the logic and behavior before coding.

How can we translate our flowchart into code?

The Repeat Until block

First we need to learn about an important block for this project. It is the Repeat Until block.

MDesigner v1.6 Repeat Until block.png

A simple explanation of how this block works is as follows:

MDesigner v1.6 Repeat Until block labeled.png


  1. The condition is checked. If false, go to 2. If true, go to 3 (skip 2).
  2. Perform the inside blocks (internal blocks). Then go back to 1 (condition check).
  3. Perform the next block. But do not go back to 1 (condition check).


This block is called Repeat Until because the internal blocks are repeated until the condition becomes true.

An example of using this block.

MDesigner v1.6 Repeat Until block example.png


  1. The condition is checked: Does Color Detector "A" detect red? If false, go to 2. If true, go to 3 (skip 2).
  2. Perform the inside blocks (internal blocks). Then go back to 1 (condition check).
  3. Perform the next block. But do not go back to 1 (condition check).


The above example will spin Motor "A" until Color Detector "A" detects red. Once red is detected, the next block is perform (stop Motor "A").

Assembling the first part

With this knowledge, we can now assemble the first part.

Flowchart

IBB Example4 Flowchart Part1.png

Blocks Assembly

IBB Example4 Code Part1.png

Assembling the second part

Flowchart

IBB Example4 Flowchart Part2.png

Blocks Assembly

IBB Example4 Code Part2.png

The parallel parking maneuver

The parallel parking maneuver is a very precise set of motor speeds and timing which slowly inches Itty Bitty Buggy into the parking spot.

IBB parallel parking.png

IBB parallel parking sequence.png

Assembling the final part

Flowchart

IBB Example4 Flowchart Part3.png

Blocks Assembly

IBB Example4 Code Part3.png