Difference between revisions of "Joypad-Game-Snake"
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(Created page with "{| style="width: 800px;" |- | ==Outline== We adopt Microduino-Joypad-Game to play the game of Snake. ==Bill of Material== *Microduino Equipment {|class="wikitable" |- |Modul...") |
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[[File: Microduino-Joypad-snake.jpg|600px|center|thumb]] | [[File: Microduino-Joypad-snake.jpg|600px|center|thumb]] | ||
==Download== | ==Download== | ||
− | TFT | + | TFT library: https://github.com/Microduino/Microduino_Tutorials/tree/master/Microduino_Libraries/_01_Microduino_TFT_ST7735 |
+ | Joypad lib: https://github.com/Microduino/Microduino_Tutorials/tree/master/Microduino_Libraries/_08_Microduino_Shield_Joypad | ||
− | + | Code: | |
− | |||
− | |||
[https://github.com/Microduino/Microduino_Tutorials/tree/master/Microduino_Joypad/Microduino_JoyPad_Game Microduino_JoyPad_Game] | [https://github.com/Microduino/Microduino_Tutorials/tree/master/Microduino_Joypad/Microduino_JoyPad_Game Microduino_JoyPad_Game] | ||
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</source> | </source> | ||
− | *You can change color in | + | *You can change color in "colour.h". |
Step 5: Compile the code and select the right board and COM port for download after successful compiling. | Step 5: Compile the code and select the right board and COM port for download after successful compiling. | ||
*Experience: | *Experience: | ||
− | **The initialized picture will remind you | + | **The initialized picture will remind you "Please move to start". You can move to the right or press the key of "2" to enter the game. |
**It will show the score after the game is over. | **It will show the score after the game is over. | ||
|} | |} |
Latest revision as of 08:45, 13 September 2016
ContentsOutlineWe adopt Microduino-Joypad-Game to play the game of Snake. Bill of Material
DownloadTFT library: https://github.com/Microduino/Microduino_Tutorials/tree/master/Microduino_Libraries/_01_Microduino_TFT_ST7735 Joypad lib: https://github.com/Microduino/Microduino_Tutorials/tree/master/Microduino_Libraries/_08_Microduino_Shield_Joypad Code: Microduino_JoyPad_Game Debuging
if(Joypad.readButton(CH_SWITCH_R))
{
if(Joypad.readButton(CH_SWITCH_2)==0)
Joy=3;
else if(Joypad.readButton(CH_SWITCH_4)==0)
Joy=2;
if(Joypad.readButton(CH_SWITCH_1)==0)
Joy=1;
else if(Joypad.readButton(CH_SWITCH_3)==0)
Joy=4;
else if(Joypad.readButton(CH_SWITCH_1)==1&&Joypad.readButton(CH_SWITCH_2)==1&&Joypad.readButton(CH_SWITCH_3)==1&&Joypad.readButton(CH_SWITCH_4)==1)
Joy=0;
}
else
{
if(x>280||x1>280)
Joy=2;//
else if(x<-280||x1<-280)
Joy=3;//
else if(y<-280||y1<-280)
Joy=1;
else if(y>280||y1>280)
Joy=4;
else
Joy=0;
} Button control is the default setting by turning the right switches to the top. Users can change the way of switch.
Joypad.motor(0);//Close
Joypad.motor(X);//0-255 The vibration is adjustable.
Step 5: Compile the code and select the right board and COM port for download after successful compiling.
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