Difference between revisions of "Itty Bitty Buggy: Getting Started (mDesigner)"
Line 3: | Line 3: | ||
The mDesigner software installation guide can be found here [[Getting_started:_mDesigner_(v1.6)_for_Windows|'''for Windows''']] / [[Getting_started:_mDesigner_(v1.6)_for_Mac|'''for Mac''']] | The mDesigner software installation guide can be found here [[Getting_started:_mDesigner_(v1.6)_for_Windows|'''for Windows''']] / [[Getting_started:_mDesigner_(v1.6)_for_Mac|'''for Mac''']] | ||
|} | |} | ||
− | |||
This tutorial will get you getting started with programming Itty Bitty Buggy with mDesigner. | This tutorial will get you getting started with programming Itty Bitty Buggy with mDesigner. |
Revision as of 16:44, 25 October 2018
mDesigner software installation must be completed before proceeding to this guide.
The mDesigner software installation guide can be found here for Windows / for Mac |
This tutorial will get you getting started with programming Itty Bitty Buggy with mDesigner.
The following topics will be covered:
- Overview of mDesigner's user interface.
- Configuring mDesigner for use with Itty Bitty Buggy.
- Hardware preparation
- Assembling code blocks (creating a program)
- Programming Itty Bitty Buggy
- Online vs. Offline Mode
mDesigner's User Interface
Here is a quick overview of mDesigner's User Interface. A more in-depth description can be found here.
File:Overview of mDesigner Interface.png
Configuring mDesigner for Itty Bitty City
Under the kit selection, select Buggy.
This allows access to the Buggy control blocks.
Hardware Preparation
Assemble Itty Bitty Buggy into it's default Buggy mode with mCenter+ on top of Buggy Base. Ensure the cable is connected to pin D2/D3 on mCenter+ and the other end connected to to Buggy Base. Attached the wheels onto Buggy Base. This hardware configuration will be used in the remaining tutorials.
Connect the USB cable