Difference between revisions of "Microduino-Module Audio"
From Microduino Wiki
m (Fengfeng moved page Microduino-Audio to Microduino-Module Audio) |
|||
Line 25: | Line 25: | ||
**Normal, Jazz, Classic, Pop and Rock supportable | **Normal, Jazz, Classic, Pop and Rock supportable | ||
*Support asynchronous serial communication mode and receive commands sent from the upper computer by serial port: | *Support asynchronous serial communication mode and receive commands sent from the upper computer by serial port: | ||
− | **Communication standard: 9600 bps | + | **Communication standard: 9600 bps |
**Data bit:1 | **Data bit:1 | ||
**Check bit:none | **Check bit:none | ||
Line 43: | Line 43: | ||
**Hardware needed: [Microduino-Core+]], [[Microduino-USBTTL]],[[Microduino-Amplifier]], Microduino-Audio, Audio-KEY-SD, two loudspeakers and power supply (1A or higher) or [[Microduino Extension Boards]]; | **Hardware needed: [Microduino-Core+]], [[Microduino-USBTTL]],[[Microduino-Amplifier]], Microduino-Audio, Audio-KEY-SD, two loudspeakers and power supply (1A or higher) or [[Microduino Extension Boards]]; | ||
**Connect your PC with Microduino-Audio and write audio file into flash, which can refer to document instructure; | **Connect your PC with Microduino-Audio and write audio file into flash, which can refer to document instructure; | ||
− | **Stack Audio-KEY-SD. Meantime, Microduino- | + | **Stack Audio-KEY-SD. Meantime, Microduino-Audio's microUSB interface is not directly connected with the computer. You need to change another power supply so as not to recognize the driver and fail to play music. Please make sure the current should be 1A or higher, otherwise, it may cause music play failure due to undercurrent. Or you can use microUSB on Microduino extension module to supply power. |
**Start Arduino IDE and open example program. | **Start Arduino IDE and open example program. | ||
Program description: "arduino.h" is audio control file. | Program description: "arduino.h" is audio control file. | ||
Line 68: | Line 68: | ||
**Select Microduino Core+ (Atmega644P@16M,5V) as the board cad, download to core board with Microduino-USBTTL after compiling; After the download, dial the wheel left and right, you can choose the music. | **Select Microduino Core+ (Atmega644P@16M,5V) as the board cad, download to core board with Microduino-USBTTL after compiling; After the download, dial the wheel left and right, you can choose the music. | ||
*Serial port instructure controls music from memory card. | *Serial port instructure controls music from memory card. | ||
− | **Connect Microduino-Audio to your PC with USB cable, you can find two disks including one | + | **Connect Microduino-Audio to your PC with USB cable, you can find two disks including one MP3's flash and one memory card. |
**Open memory and create a folder, which has to be named among the range of 01, 02…………99. Save music into this newly created folder and name the music file among the range of 001, 002,003………999. | **Open memory and create a folder, which has to be named among the range of 01, 02…………99. Save music into this newly created folder and name the music file among the range of 001, 002,003………999. | ||
**Define the initialization to be music from TF: audio_init(DEVICE_TF,MODE_loopOne,music_vol); | **Define the initialization to be music from TF: audio_init(DEVICE_TF,MODE_loopOne,music_vol); |
Revision as of 09:59, 9 September 2016
Language: | English • 中文 |
---|
Microduino-Audio is the audio play module based on JQ6500 serial port MP3 chip, which together with Audio-KEY-SD can play flash music by thumbwheel switch control and with Microduino core module can send serial port commands to control the system.
ContentsFeatures
Specification
DocumentJQ6500 sound chip description: File:JQ6500.pdf Development
Program description: "arduino.h" is audio control file. 1. Under default serial port, you can select serial port in "arduino.h" based on your core module. #define AUDIO_PORT Serial1 //Core+
//#define AUDIO_PORT mySerial //Core 2. Initialize Audio module and you can choose where to start the music. #define DEVICE_Flash 5
#define DEVICE_TF 1 If you want to play Flash, please initialize: audio_init(DEVICE_Flash,MODE_loopOne,music_vol); 3. Initialize Audio module and choose play mode. #define MODE_loopAll 0
#define MODE_loopOne 1
#define MODE_One_STOP 2
#define MODE_One_END 4
ApplicationMicroduino-Audio is widely used in various kinds of voice broadcast:
PurchaseHistoryPictureFrontBackVideo |