Difference between revisions of "Itty Bitty Buggy: Getting Started (mDesigner)"

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(Hardware Preparation)
(Configuring mDesigner for Itty Bitty City)
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[[File:Overview of mDesigner Interface.png]]
 
[[File:Overview of mDesigner Interface.png]]
  
=Configuring mDesigner for Itty Bitty City=
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=Configuring mDesigner for Itty Bitty Buggy=
 
Under the kit selection, select '''Buggy'''.
 
Under the kit selection, select '''Buggy'''.
  

Revision as of 16:47, 25 October 2018

mDesigner software installation must be completed before proceeding to this guide.

The mDesigner software installation guide can be found here for Windows / for Mac

This tutorial will get you getting started with programming Itty Bitty Buggy with mDesigner.

The following topics will be covered:

  • Hardware preparation
  • Overview of mDesigner's user interface.
  • Configuring mDesigner for use with Itty Bitty Buggy.
  • Assembling code blocks (creating a program)
  • Programming Itty Bitty Buggy
  • Online vs. Offline Mode

Hardware Preparation

Assemble Itty Bitty Buggy into it's default Buggy mode with mCenter+ on top of Buggy Base. Ensure the cable is connected to pin D2/D3 on mCenter+ and the other end connected to to Buggy Base. Attached the wheels onto Buggy Base. This hardware configuration will be used in the remaining tutorials.

image.png

Connect the USB cable to Buggy and the other end to your computer's USB port. Switch on Buggy with the power switch.

image.png

mDesigner's User Interface

Here is a quick overview of mDesigner's User Interface. A more in-depth description can be found here.

File:Overview of mDesigner Interface.png

Configuring mDesigner for Itty Bitty Buggy

Under the kit selection, select Buggy.

File:Image.png

This allows access to the Buggy control blocks.

File:Image.png