Difference between revisions of "Open Source Music Player"
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==Overview== | ==Overview== | ||
− | *Project | + | *Project name: Microduino open source player |
− | * | + | *Objective: To read the songs in the SD card. |
*Difficulty: Medium | *Difficulty: Medium | ||
*Time consuming: 2 hours | *Time consuming: 2 hours | ||
− | * | + | *Maker: |
*Introduction: | *Introduction: | ||
**Open source music player is an open source speaker which can read SD card and decode it. | **Open source music player is an open source speaker which can read SD card and decode it. | ||
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*Stack '''[[Microduino-Core]]''' and '''[[Microduino-USBTTL]]''' together. | *Stack '''[[Microduino-Core]]''' and '''[[Microduino-USBTTL]]''' together. | ||
** Connect the '''[[Microduino-USBTTL]]''' ready to upload program with a data line. | ** Connect the '''[[Microduino-USBTTL]]''' ready to upload program with a data line. | ||
− | ** | + | **Note: It is best not to put all modules stacked together and then upload. |
− | *Open Arduino IDE for Microduino, environment, (Reference of the set- | + | *Open Arduino IDE for Microduino, environment, (Reference of the set-up: '''[[AVR Core: Getting Started]]'''). |
*Click'''[Instrument]''', assure the '''board card(Microduino-Core) processor(Atmega328P@16M,5V)''' selected correctly, and select the corresponding '''port number(COMX)'''. | *Click'''[Instrument]''', assure the '''board card(Microduino-Core) processor(Atmega328P@16M,5V)''' selected correctly, and select the corresponding '''port number(COMX)'''. | ||
*Click'''[File]'''->'''[Open]''', browse to the project program address, and click "'''Simple_player_V2.ino"''' to open program. | *Click'''[File]'''->'''[Open]''', browse to the project program address, and click "'''Simple_player_V2.ino"''' to open program. | ||
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==Store audio== | ==Store audio== | ||
*Audio files need to be stored in a container in advance, then the player can play on them. There are two types of storage: | *Audio files need to be stored in a container in advance, then the player can play on them. There are two types of storage: | ||
− | **The module board | + | **The module board FLASH: '''[[Microduino-Audio]]''' has boarded the 4MByte FLASH. |
***Audio storage method please refer to the following page: '''[https://www.microduino.cn/wiki/index.php/Microduino-Module_Audio #.E5.BC.80.E5.8F.91 Download audio]''' | ***Audio storage method please refer to the following page: '''[https://www.microduino.cn/wiki/index.php/Microduino-Module_Audio #.E5.BC.80.E5.8F.91 Download audio]''' | ||
**SD outside enlarge capacity: Use the '''Shield''' module of the '''[[Microduino-Audio]]''' module to realize '''MicroSD card dilatation'''. | **SD outside enlarge capacity: Use the '''Shield''' module of the '''[[Microduino-Audio]]''' module to realize '''MicroSD card dilatation'''. | ||
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|- | |- | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
− | *''' | + | *'''Step1: ''' |
*According to the picture 1-1, fix '''[[Microduino-OLED]]''' on '''Structure-A1''' with '''nylon screw''' and '''nylon nut''' . | *According to the picture 1-1, fix '''[[Microduino-OLED]]''' on '''Structure-A1''' with '''nylon screw''' and '''nylon nut''' . | ||
*Note: Pay attention to the installation direction of the OLED display screen, and please take the LOGO '''Microduino''' as a reference, the LOGO located in the '''positive direction''' saying it installed in the right direction. | *Note: Pay attention to the installation direction of the OLED display screen, and please take the LOGO '''Microduino''' as a reference, the LOGO located in the '''positive direction''' saying it installed in the right direction. | ||
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|- | |- | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
− | *After the installation of the OLED display screen, please put | + | *After the installation of the OLED display screen, please put the sensor line access to the interface on the reverse of the OLED. |
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
[[File:Musicstep1-2.jpg||450px|center]] | [[File:Musicstep1-2.jpg||450px|center]] | ||
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|- | |- | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
− | *''' | + | *'''Step2:''' |
*According to the picture 2-1, insert '''structure-D1''' into the corresponding interface of the '''structure-B1'''. | *According to the picture 2-1, insert '''structure-D1''' into the corresponding interface of the '''structure-B1'''. | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
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|- | |- | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
− | *''' | + | *'''Step3:''' |
*According to the picture 3-1, embed the '''horn''' into the position as shown in the picture, taking care of the installation direction of the '''horn''', the '''horn line''' needing threading to the behind of the '''structure-B1''' in advance. | *According to the picture 3-1, embed the '''horn''' into the position as shown in the picture, taking care of the installation direction of the '''horn''', the '''horn line''' needing threading to the behind of the '''structure-B1''' in advance. | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
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|- | |- | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
− | *''' | + | *'''Step4:''' |
*According to the picture 4-1, turn to the back of the player, stuck '''structure-D2''' with the slot of '''structure-D3'''. | *According to the picture 4-1, turn to the back of the player, stuck '''structure-D2''' with the slot of '''structure-D3'''. | ||
** Pay attention to the force evenly, avoid too much force to break, and at the same time thread the two '''horn''' line and OLED line out from the hole on the back. | ** Pay attention to the force evenly, avoid too much force to break, and at the same time thread the two '''horn''' line and OLED line out from the hole on the back. | ||
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|- | |- | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
− | *''' | + | *'''Step5:''' |
*According to the picture 5-1, insert '''structure-C1''' into the back of the player. | *According to the picture 5-1, insert '''structure-C1''' into the back of the player. | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
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|- | |- | ||
|width="50%" valign="top" align="left"| | |width="50%" valign="top" align="left"| | ||
− | *''' | + | *'''Step6:''' |
*According to the picture 6-1, connect the OLED line to the IIC interface(There are SCL,SDA near the interface)on the left of the baseboard of the '''[[Microduino-Cube-S1]]'''. | *According to the picture 6-1, connect the OLED line to the IIC interface(There are SCL,SDA near the interface)on the left of the baseboard of the '''[[Microduino-Cube-S1]]'''. | ||
*Then connect the two '''horn''' lines to the audio interface in the '''[[Microduino-Amplifier]]'''module. | *Then connect the two '''horn''' lines to the audio interface in the '''[[Microduino-Amplifier]]'''module. | ||
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*The following code can set the thumbwheel switch threshold | *The following code can set the thumbwheel switch threshold | ||
<source lang = "cpp"> | <source lang = "cpp"> | ||
− | #define PUSH_BUTTON 50 | + | #define PUSH_BUTTON 50 //If the threshold value is invalid, please try these thresholds 50 |
− | #define LEFT_BUTTON 100 | + | #define LEFT_BUTTON 100 150 |
− | #define RIGHT_BUTTON 200 | + | #define RIGHT_BUTTON 200 250 |
</source> | </source> | ||
− | *In the event | + | *In the event of: The volume can only be increased and can't be reduced, the number of the song can only be increased and can't be reduced, or on the contrary. |
Cause:The thumbwheel switches threshold setting is not reasonable in the "userDef.h". | Cause:The thumbwheel switches threshold setting is not reasonable in the "userDef.h". | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 06:19, 30 September 2016
ContentsOverview
Bill of materials
Programs to download
Programming
Store audio
Steps of the set-up
Operating instructionPlayer power supply
Players use
Code instruction
#define PUSH_BUTTON 50 //If the threshold value is invalid, please try these thresholds 50
#define LEFT_BUTTON 100 150
#define RIGHT_BUTTON 200 250
Cause:The thumbwheel switches threshold setting is not reasonable in the "userDef.h".
Please change the threshold in the "userDef.h" to the actual using value of the thumbwheel. Video |