Joypad-Game-Snake

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Outline

We adopt Microduino-Joypad-Game to play the game of Snake.

Bill of Material

  • Microduino Equipment
Module Number Function
Microduino-Core 1 Core
Microduino-USBTTL 1 Program download
Microduino-Joypad 1

Download

TFT library:https://github.com/wasdpkj/libraries/tree/master/_01_Microduino_TFT

Joypad library:https://github.com/wasdpkj/libraries/tree/master/_08_Microduino_Shield_Joypad

Code: Microduino_JoyPad_Game

Debuging

  • Step 4: Open program example.
    • Switch the code of the joystick and the button control:
    if(Joypad.readButton(CH_SWITCH_R))
  {
    if(Joypad.readButton(CH_SWITCH_2)==0)
      Joy=3;
    else if(Joypad.readButton(CH_SWITCH_4)==0)
      Joy=2;
    if(Joypad.readButton(CH_SWITCH_1)==0)
      Joy=1;
    else if(Joypad.readButton(CH_SWITCH_3)==0)
      Joy=4;
    else if(Joypad.readButton(CH_SWITCH_1)==1&&Joypad.readButton(CH_SWITCH_2)==1&&Joypad.readButton(CH_SWITCH_3)==1&&Joypad.readButton(CH_SWITCH_4)==1)
      Joy=0;
  }
  else
  {
    if(x>280||x1>280)
      Joy=2;//
    else if(x<-280||x1<-280)
      Joy=3;//
    else if(y<-280||y1<-280)
      Joy=1;
    else if(y>280||y1>280)
      Joy=4;
    else
      Joy=0;
  }

Button control is the default setting by turning the right switches to the top. Users can change the way of switch.

  • Vibration motor control:
Joypad.motor(0);//Close 
Joypad.motor(X);//0-255 The vibration is adjustable.
  • You can change color in “colour.h”.

Step 5: Compile the code and select the right board and COM port for download after successful compiling.

  • Experience: 
    • The initialized picture will remind you “Please move to start”. You can move to the right or press the key of “2” to enter the game.
    • It will show the score after the game is over.