Difference between revisions of "MDesigner: Live mode"

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The primary methods of using Microduino modules with mDesigner is with '''Live''' and '''Arduino''' mode. Each mode as it own pros and cons. Determining the right mode is up to the user per use case. Although, it is recommended to start with "Live" mode for testing then switching to "Arduino" mode later.<br>
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The primary methods of using Microduino modules with mDesigner is with '''Live''' and '''Arduino''' mode. Each mode as it own pros and cons. Determining the right mode is up to the user per use case. Although, it is recommended to start with "Live" mode for testing then switching to "Arduino" mode later.<br><br>
 
'''Live''' mode is regular Scratch, but with added blocks which are designed to interact with Microduino modules. This means the user has access to the stage and actor blocks. Projects need to be connected to the computer running mDesigner. mDesigner communicates with the project, namely the Core module, in "real time" over the USB connection by sending commands for the Core module to perform. This means that "Live" mode requires a constant connection with the computer running mDesigner.<br><br>
 
'''Live''' mode is regular Scratch, but with added blocks which are designed to interact with Microduino modules. This means the user has access to the stage and actor blocks. Projects need to be connected to the computer running mDesigner. mDesigner communicates with the project, namely the Core module, in "real time" over the USB connection by sending commands for the Core module to perform. This means that "Live" mode requires a constant connection with the computer running mDesigner.<br><br>
 
'''Arduino''' mode acts as a "visual" drag and drop coding editor. The script (code) is converted to "Arduino" code and then compile and uploaded to the attached Core module. This means that code can run even when detached from the computer. The stage and actor are disabled in this mode since the code runs independent of mDesigner.<br>
 
'''Arduino''' mode acts as a "visual" drag and drop coding editor. The script (code) is converted to "Arduino" code and then compile and uploaded to the attached Core module. This means that code can run even when detached from the computer. The stage and actor are disabled in this mode since the code runs independent of mDesigner.<br>

Revision as of 20:09, 16 July 2018

The primary methods of using Microduino modules with mDesigner is with Live and Arduino mode. Each mode as it own pros and cons. Determining the right mode is up to the user per use case. Although, it is recommended to start with "Live" mode for testing then switching to "Arduino" mode later.

Live mode is regular Scratch, but with added blocks which are designed to interact with Microduino modules. This means the user has access to the stage and actor blocks. Projects need to be connected to the computer running mDesigner. mDesigner communicates with the project, namely the Core module, in "real time" over the USB connection by sending commands for the Core module to perform. This means that "Live" mode requires a constant connection with the computer running mDesigner.

Arduino mode acts as a "visual" drag and drop coding editor. The script (code) is converted to "Arduino" code and then compile and uploaded to the attached Core module. This means that code can run even when detached from the computer. The stage and actor are disabled in this mode since the code runs independent of mDesigner.