Difference between revisions of "Birthday Lamp"
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(Created page with "{{Language| Birthday Lantern}} {| style="width: 800px;" |- | ==Objective== To make a birthday lantern, press the button and play the music via a buzzer and you can see flashin...") |
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− | {{Language| Birthday | + | {{Language| Birthday Lamp}} |
{| style="width: 800px;" | {| style="width: 800px;" | ||
|- | |- | ||
| | | | ||
− | == | + | ==Overview== |
− | + | Press switch, the buzzer will play pre-set Happy Birthday song and at the same time, the lamp will shine. Double press the key, it'll stop. | |
+ | [[File:birthday-light.jpg|600px|center]] | ||
− | == | + | ==Schematic== |
+ | System can detect if the crash switch is collided. If yes, the status including True and False will change once. When it is True, the device will play music and get lighted. conversely, it'll stop playing music and turn off the light. | ||
+ | [[File:birthday-light-sch-E.jpg|600px|center]] | ||
− | == | + | ==Equipment== |
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
|Module||Number||Function | |Module||Number||Function | ||
|- | |- | ||
− | |[[Microduino-CoreUSB]]||1||Core board | + | |[[Microduino-CoreUSB]]||1||Core board |
|- | |- | ||
− | |[[Microduino-Sensorhub]]||1||Sensor | + | |[[Microduino-Sensorhub]]||1||Sensor pin board |
|- | |- | ||
− | |[[Microduino-BM]]||1|| | + | |[[Microduino-BM]]||1||Battery |
|- | |- | ||
− | |[[Microduino-BUZZER]]||1|| Buzzer | + | |[[Microduino-BUZZER]]||1||Buzzer |
|- | |- | ||
− | | [[Microduino- | + | | [[Microduino-Colored LED]]||1||Colored light |
|} | |} | ||
− | + | [[File:music_birth.jpg|600px|center]] | |
− | |||
− | |||
− | == | + | ==Preparation== |
− | *Setup | + | *Setup 1: Connect CoreUSB and PC with USB cable, open Arduino IDE. |
− | [[File: | + | [[File:CoreUSB_Ble_pc.jpg|600px|center]] |
− | *Setup | + | *Setup 2: Click Files > Examples > mCookie > _101_BirthdayLight, download program. Or download: |
− | + | [[File: _101_BirthdayLight.jpg|600px|center]] | |
− | [[File: | + | * Setup 3: Select the right board card and COM port, download program. |
− | == | + | ==Program description== |
− | + | *Function | |
− | + | **"playNote()" Volume control | |
− | + | **"colorSet()" Color control | |
− | *Function | + | **"blink()" Judge if the key is pressed |
− | ** | + | *Define pin |
− | ** | ||
− | ** | ||
− | * | ||
<source lang="cpp"> | <source lang="cpp"> | ||
− | #define PIXEL_PIN A0 //Colored | + | #define PIXEL_PIN A0 //Colored led |
int key_Pin = 2; //Key | int key_Pin = 2; //Key | ||
− | int speakerPin = 6; //Buzzer | + | int speakerPin = 6; //Buzzer |
</source> | </source> | ||
− | *Light change (Red | + | |
+ | *Check switch and see if it is pressed. | ||
+ | **Use file " key_get(key_Pin, 0)" to detect if the key is pressed. " key_Pin " is the pin that connects with the key, which can be change by users. "0" means triggering once pressing the key. "1" means triggering after you press and loosen the key. | ||
+ | **Each time the key is detected to be "pressed", the True and False values of " play_pause " will change once. Therefore, you can control the music and light according to the values of "play_pause". | ||
+ | <source lang="cpp"> | ||
+ | void blink() | ||
+ | { | ||
+ | if (key_get(key_Pin, 0)) //Press the key | ||
+ | { | ||
+ | delay(200); //Shockproof | ||
+ | play_pause = !play_pause; // Status changes one time. | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | *Light change (Red-green-blue-yellow) | ||
+ | **"colorSet(strip.Color(R, G,B));" R, G and B are three primary colors. Users can change that according to personal needs. | ||
<source lang="cpp"> | <source lang="cpp"> | ||
− | + | add++; | |
− | + | if (add == 5) | |
− | + | add = 1; | |
− | + | if (add == 1) | |
− | + | colorSet(strip.Color(i * 10, 0, 0)); | |
− | + | else if (add == 2) | |
− | + | colorSet(strip.Color(0, i * 10, 0)); | |
− | + | else if (add == 3) | |
+ | colorSet(strip.Color(0, 0, i * 10)); | ||
+ | else if (add == 4) | ||
+ | colorSet(strip.Color(i * 10, i * 10, 0)); | ||
</source> | </source> | ||
+ | |||
*Play music | *Play music | ||
+ | **Save fixed notes and change the pitch in program definition. | ||
<source lang="cpp"> | <source lang="cpp"> | ||
− | + | int notes[] = { | |
− | + | NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_F4, NOTE_E4, | |
− | + | NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_G4, NOTE_F4, | |
− | + | NOTE_C4, NOTE_C4, NOTE_C5, NOTE_A4, NOTE_F4, NOTE_E4, NOTE_D4, | |
− | + | NOTE_AS4, NOTE_AS4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_F4 | |
− | + | }; | |
− | |||
</source> | </source> | ||
+ | |||
+ | ==Hardware Buildup== | ||
+ | *Setup 1: Connect Buzzer to D6 pin of Sensorhub and Colored LED to A0, crash switch to D4. | ||
+ | [[File:CoreUSB_Sensorhub_BirthdayLight_E.jpg|600px|center]] | ||
+ | *Setup 2: Connect the activated battery box to BM. | ||
+ | [[File:CoreUSB_Ble_steup2.jpg|600px|center]] | ||
+ | *Setup 3: Stack all modules together without fixed order and finish the hardware buildup. | ||
+ | [[File: music_birth_all.jpg|600px|center]] | ||
+ | * Setup 4: DIY your LEGO birthday lamp. | ||
+ | [[File: music_birth_over.jpg|600px|center]] | ||
+ | If modules do not work normally, please try to cut off and power supply and restart it. | ||
+ | [[File: music_birth_over1.jpg|600px|center]] | ||
==Result== | ==Result== | ||
− | Press | + | Press crash switch, play birthday song and get lighted. The light will get brighter and brighter. Then press the switch once more, the music and light will be turned off. |
− | |||
==Video== | ==Video== | ||
|} | |} |
Latest revision as of 06:51, 30 September 2016
Language: | English • 中文 |
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ContentsOverviewPress switch, the buzzer will play pre-set Happy Birthday song and at the same time, the lamp will shine. Double press the key, it'll stop. SchematicSystem can detect if the crash switch is collided. If yes, the status including True and False will change once. When it is True, the device will play music and get lighted. conversely, it'll stop playing music and turn off the light. Equipment
Preparation
Program description
#define PIXEL_PIN A0 //Colored led
int key_Pin = 2; //Key
int speakerPin = 6; //Buzzer
void blink()
{
if (key_get(key_Pin, 0)) //Press the key
{
delay(200); //Shockproof
play_pause = !play_pause; // Status changes one time.
}
}
add++;
if (add == 5)
add = 1;
if (add == 1)
colorSet(strip.Color(i * 10, 0, 0));
else if (add == 2)
colorSet(strip.Color(0, i * 10, 0));
else if (add == 3)
colorSet(strip.Color(0, 0, i * 10));
else if (add == 4)
colorSet(strip.Color(i * 10, i * 10, 0));
int notes[] = {
NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_F4, NOTE_E4,
NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_G4, NOTE_F4,
NOTE_C4, NOTE_C4, NOTE_C5, NOTE_A4, NOTE_F4, NOTE_E4, NOTE_D4,
NOTE_AS4, NOTE_AS4, NOTE_A4, NOTE_F4, NOTE_G4, NOTE_F4
}; Hardware Buildup
If modules do not work normally, please try to cut off and power supply and restart it. ResultPress crash switch, play birthday song and get lighted. The light will get brighter and brighter. Then press the switch once more, the music and light will be turned off. Video |