Difference between revisions of "The Use of Buzzer"

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==Experiment One: Let the Buzzer ring ==
 
==Experiment One: Let the Buzzer ring ==
 
===Build Module Circuit ===
 
===Build Module Circuit ===
*Setup 1:Connect the Microduino-Sound sensor to the corresponding port(6) of the Hub with a sensor wire.  
+
*Setup 1: Connect the Microduino-Sound sensor to the corresponding port(6) of the Hub with a sensor wire.  
 
[[File:MicroduinoBuzzer-D6.jpg|600px|center]]
 
[[File:MicroduinoBuzzer-D6.jpg|600px|center]]
*Setup 2:Stack the Hub and CoreUSB together in any order.  
+
*Setup 2: Stack the Hub and CoreUSB together in any order.  
 
[[File:MicroduinoBuzzer-hub-coreusb.jpg|600px|center]]
 
[[File:MicroduinoBuzzer-hub-coreusb.jpg|600px|center]]
  
 
===Debugging===
 
===Debugging===
*Setup 1:Use a USB cable to connect the CoreUSB to your PC/MAC, then open Arduino IDE.  
+
*Setup 1: Use a USB cable to connect the CoreUSB to your PC/MAC, then open Arduino IDE.  
 
[[File:CoreUSB_Ble_pc.jpg|600px|center]]
 
[[File:CoreUSB_Ble_pc.jpg|600px|center]]
* Setup 2:Load the code and copy the program code into IDE.  
+
* Setup 2: Load the code and copy the program code into IDE.  
 
<source lang="cpp">
 
<source lang="cpp">
 
#define buzzer_pin 6 //Define buzzer driving pin  
 
#define buzzer_pin 6 //Define buzzer driving pin  
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</source>
 
</source>
 
Select Microduino-CoreUSB as the board and COMXX as the port; Click the right arrow(—>) to upload the program. After you see "Done Uploading", it means the program has been written into the CoreUSB module. And after that is done, you can hear the buzzer ring.  
 
Select Microduino-CoreUSB as the board and COMXX as the port; Click the right arrow(—>) to upload the program. After you see "Done Uploading", it means the program has been written into the CoreUSB module. And after that is done, you can hear the buzzer ring.  
*“tone(pin,fre)”function
+
*"tone(pin,fre)" function
 
**The specified pin and output frequency's signals.  
 
**The specified pin and output frequency's signals.  
 
**Users can change the value of buzzer_fre to watch buzzer changes.
 
**Users can change the value of buzzer_fre to watch buzzer changes.
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void loop()
 
void loop()
 
{
 
{
   for(int i=200;i<=800;i++) //Increase the frequency from 200HZ to 800HZ in a circular manner.  {
+
   for(int i=200;i<=800;i++) { //Increase the frequency from 200HZ to 800HZ in a circular manner.   
     tone(buzzer_pin,i);    //Output frequency in N0.4 port.  
+
     tone(buzzer_pin,i);    //Output frequency in N0.6 port.  
 
     delay(5);      //The frequency lasts for 5ms.  
 
     delay(5);      //The frequency lasts for 5ms.  
 
   }
 
   }
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}
 
}
 
</source>
 
</source>
“for(int i=200;i<=800;i++)”Description: The value of "i" starts from 200, then adds 1 each time the "for" function performs, and will return "for" loop until the "i" value is bigger than 800. Users can change the related parameters to watch buzzer change.
+
"for(int i=200;i<=800;i++)" - Description: The value of "i" starts at 200, then increases by 1 each time the "for" loop reiterates while the "i" value is less than or equal to 800. Users can change these max and min values of "i" to adjust the sounds the buzzer cycles through.
<br>This experiment adopts "for" loop to change frequency and therefore, sends different sound, achieving the effect of making alarm.  
+
 
 
==Experiment Three: Play songs ==
 
==Experiment Three: Play songs ==
  
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   262, 262, 294, 262, 392, 349,
 
   262, 262, 294, 262, 392, 349,
 
   262, 262, 523, 440, 349, 330, 294,
 
   262, 262, 523, 440, 349, 330, 294,
   494, 494, 440, 349, 392, 349
+
   466, 466, 440, 349, 392, 349
 
};
 
};
  
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   4, 4, 2, 2, 2, 1,
 
   4, 4, 2, 2, 2, 1,
 
   4, 4, 2, 2, 2, 1,
 
   4, 4, 2, 2, 2, 1,
   4, 4, 2, 2, 2, 2, 2,
+
   4, 4, 2, 2, 2, 2, 1,
 
   4, 4, 2, 2, 2, 1
 
   4, 4, 2, 2, 2, 1
 
};
 
};
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   }
 
   }
 
}</source>
 
}</source>
"song_play()" is the music playing function; "song[]" saves note(frequency) inside;" noteDurations[]" is the rhythm.  
+
* "song_play()" is the music playing function: "song[]" is an array that stores the note frequencies inside and "noteDurations[]" stores each note length.  
<br>Music is controlled by the tone() function, which can change melody of the music. There are two types of code: tone(pin, frequency, duration) or tone(pin, frequency)
+
* The music is controlled by the "tone() function", which controls the melody of the music. This function can be called two different ways: "tone(pin, frequency, duration)" or "tone(pin, frequency)"
<br>In the first function, "pin" stands for the pin that connects the loudspeaker. "frequency": Sound frequency; "duration" means time duration with "ms" as the unit.  
+
** In the first function, "pin" stands for the pin that connects the loudspeaker. "frequency": Sound frequency; "duration" means time duration with "ms" as the unit.  
<br>If adopting the second function, you'll need the noTone() to stop the music(noTone(pin)).
+
**If adopting the second function, you'll need the noTone() to stop the music(noTone(pin)).
*Connect the activated battery box and the BM module, and then stack all modules together without considering order. Congratulations! You finish the circuit buildup.  
+
Connect the activated battery box to the BM module, and then stack all the modules together in any order. Congratulations! You've finished the circuit buildup.  
 
[[File:MicroduinoBuzzer-Equipment-ok.jpg|600px|center]]
 
[[File:MicroduinoBuzzer-Equipment-ok.jpg|600px|center]]
  
 
|}
 
|}

Latest revision as of 06:37, 30 September 2016

Language: English  • 中文

Objective

This tutorial will introduce you the use of Microduino-Buzzer through three experiments.

MicroduinoBuzzer.jpg

Equipment

MicroduinoBuzzer-Equipment.jpg

Introduction

Generally, buzzer can be classified as active buzzer and passive buzzer. Microduino-Buzzer adopts passive buzzer.

  • Active buzzer
    • With vibration and driving circuit inside, it can make sound when adding voltage signal(high level)
      • Advantage: Convenient
      • Disadvantage: With only one single-tone due to fixed frequency.
  • Passive buzzer
    • Since there is no vibration inside, you have to use alternating current signal instead of direct-current signal to drive it.
      • Advantage: With controllable sound frequency, you can get multiple sound effects.
      • Disadvantage: A little complicated to control.

Experiment One: Let the Buzzer ring

Build Module Circuit

  • Setup 1: Connect the Microduino-Sound sensor to the corresponding port(6) of the Hub with a sensor wire.
MicroduinoBuzzer-D6.jpg
  • Setup 2: Stack the Hub and CoreUSB together in any order.
MicroduinoBuzzer-hub-coreusb.jpg

Debugging

  • Setup 1: Use a USB cable to connect the CoreUSB to your PC/MAC, then open Arduino IDE.
CoreUSB Ble pc.jpg
  • Setup 2: Load the code and copy the program code into IDE.
#define buzzer_pin 6 //Define buzzer driving pin 
#define buzzer_fre 600 //Define buzzer output frequency 

void setup()
{
  pinMode(buzzer_pin,OUTPUT);
}
 
void loop()
{
    tone(buzzer_pin,buzzer_fre);    //Drive the buzzer
}

Select Microduino-CoreUSB as the board and COMXX as the port; Click the right arrow(—>) to upload the program. After you see "Done Uploading", it means the program has been written into the CoreUSB module. And after that is done, you can hear the buzzer ring.

  • "tone(pin,fre)" function
    • The specified pin and output frequency's signals.
    • Users can change the value of buzzer_fre to watch buzzer changes.

Experiment Two: Buzzer Makes Alarm

  • Copy the program code into IDE and download to the Core board.
#define buzzer_pin 6 //Define buzzer driving pin 

void setup()
{
  pinMode(buzzer_pin,OUTPUT);
}
 
void loop()
{
  for(int i=200;i<=800;i++) { //Increase the frequency from 200HZ to 800HZ in a circular manner.   
    tone(buzzer_pin,i);    //Output frequency in N0.6 port. 
    delay(5);      //The frequency lasts for 5ms. 
  }
  delay(2000);     //The highest frequency lasts for 2s.
  for(int i=800;i>=200;i--)
  {
    tone(buzzer_pin,i);
    delay(10); //The frequency lasts for 10ms. 
  }
}

"for(int i=200;i<=800;i++)" - Description: The value of "i" starts at 200, then increases by 1 each time the "for" loop reiterates while the "i" value is less than or equal to 800. Users can change these max and min values of "i" to adjust the sounds the buzzer cycles through.

Experiment Three: Play songs

  • Program code
#define buzzer_pin 6 //Define buzzer driving pin 
int song[] = {
  262, 262, 294, 262, 349, 330,
  262, 262, 294, 262, 392, 349,
  262, 262, 523, 440, 349, 330, 294,
  466, 466, 440, 349, 392, 349
};

int noteDurations[] = {
  4, 4, 2, 2, 2, 1,
  4, 4, 2, 2, 2, 1,
  4, 4, 2, 2, 2, 2, 1,
  4, 4, 2, 2, 2, 1
};

void setup() {
  pinMode(buzzer_pin, OUTPUT);
}

void loop() {
  song_play();
}

void song_play()
{
  for (int thisNote = 0; thisNote < 25; thisNote++)
  {
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(buzzer_pin, song[thisNote], noteDuration);
    int pauseBetweenNotes = noteDuration * 1.20;
    delay(pauseBetweenNotes);
    noTone(buzzer_pin);
  }
}
  • "song_play()" is the music playing function: "song[]" is an array that stores the note frequencies inside and "noteDurations[]" stores each note length.
  • The music is controlled by the "tone() function", which controls the melody of the music. This function can be called two different ways: "tone(pin, frequency, duration)" or "tone(pin, frequency)"
    • In the first function, "pin" stands for the pin that connects the loudspeaker. "frequency": Sound frequency; "duration" means time duration with "ms" as the unit.
    • If adopting the second function, you'll need the noTone() to stop the music(noTone(pin)).

Connect the activated battery box to the BM module, and then stack all the modules together in any order. Congratulations! You've finished the circuit buildup.

MicroduinoBuzzer-Equipment-ok.jpg