Difference between revisions of "The Use of Buzzer"

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* "song_play()" is the music playing function: "song[]" is an array that stores the note frequencies inside and "noteDurations[]" stores each note length.  
 
* "song_play()" is the music playing function: "song[]" is an array that stores the note frequencies inside and "noteDurations[]" stores each note length.  
* The music is controlled by the tone() function, which controls the melody of the music. This function can be called two different ways: tone(pin, frequency, duration) or tone(pin, frequency)
+
* The music is controlled by the "tone() function", which controls the melody of the music. This function can be called two different ways: "tone(pin, frequency, duration)" or "tone(pin, frequency)"
 
** In the first function, "pin" stands for the pin that connects the loudspeaker. "frequency": Sound frequency; "duration" means time duration with "ms" as the unit.  
 
** In the first function, "pin" stands for the pin that connects the loudspeaker. "frequency": Sound frequency; "duration" means time duration with "ms" as the unit.  
 
**If adopting the second function, you'll need the noTone() to stop the music(noTone(pin)).
 
**If adopting the second function, you'll need the noTone() to stop the music(noTone(pin)).

Revision as of 00:08, 10 August 2016

Language: English  • 中文

Objective

This tutorial will introduce you the use of Microduino-Buzzer through three experiments.

MicroduinoBuzzer.jpg

Equipment

MicroduinoBuzzer-Equipment.jpg

Introduction

Generally, buzzer can be classified as active buzzer and passive buzzer. Microduino-Buzzer adopts passive buzzer.

  • Active buzzer
    • With vibration and driving circuit inside, it can make sound when adding voltage signal(high level)
      • Advantage: Convenient
      • Disadvantage: With only one single-tone due to fixed frequency.
  • Passive buzzer
    • Since there is no vibration inside, you have to use alternating current signal instead of direct-current signal to drive it.
      • Advantage: With controllable sound frequency, you can get multiple sound effects.
      • Disadvantage: A little complicated to control.

Experiment One: Let the Buzzer ring

Build Module Circuit

  • Setup 1:Connect the Microduino-Sound sensor to the corresponding port(6) of the Hub with a sensor wire.
MicroduinoBuzzer-D6.jpg
  • Setup 2:Stack the Hub and CoreUSB together in any order.
MicroduinoBuzzer-hub-coreusb.jpg

Debugging

  • Setup 1:Use a USB cable to connect the CoreUSB to your PC/MAC, then open Arduino IDE.
CoreUSB Ble pc.jpg
  • Setup 2:Load the code and copy the program code into IDE.
#define buzzer_pin 6 //Define buzzer driving pin 
#define buzzer_fre 600 //Define buzzer output frequency 

void setup()
{
  pinMode(buzzer_pin,OUTPUT);
}
 
void loop()
{
    tone(buzzer_pin,buzzer_fre);    //Drive the buzzer
}

Select Microduino-CoreUSB as the board and COMXX as the port; Click the right arrow(—>) to upload the program. After you see "Done Uploading", it means the program has been written into the CoreUSB module. And after that is done, you can hear the buzzer ring.

  • “tone(pin,fre)”function
    • The specified pin and output frequency's signals.
    • Users can change the value of buzzer_fre to watch buzzer changes.

Experiment Two: Buzzer Makes Alarm

  • Copy the program code into IDE and download to the Core board.
#define buzzer_pin 6 //Define buzzer driving pin 

void setup()
{
  pinMode(buzzer_pin,OUTPUT);
}
 
void loop()
{
  for(int i=200;i<=800;i++) { //Increase the frequency from 200HZ to 800HZ in a circular manner.   
    tone(buzzer_pin,i);    //Output frequency in N0.6 port. 
    delay(5);      //The frequency lasts for 5ms. 
  }
  delay(2000);     //The highest frequency lasts for 2s.
  for(int i=800;i>=200;i--)
  {
    tone(buzzer_pin,i);
    delay(10); //The frequency lasts for 10ms. 
  }
}

“for(int i=200;i<=800;i++)” - Description: The value of "i" starts at 200, then increases by 1 each time the "for" loop reiterates while the "i" value is less than or equal to 800. Users can change these max and min values of "i" to adjust the sounds the buzzer cycles through.

Experiment Three: Play songs

  • Program code
#define buzzer_pin 6 //Define buzzer driving pin 
int song[] = {
  262, 262, 294, 262, 349, 330,
  262, 262, 294, 262, 392, 349,
  262, 262, 523, 440, 349, 330, 294,
  466, 466, 440, 349, 392, 349
};

int noteDurations[] = {
  4, 4, 2, 2, 2, 1,
  4, 4, 2, 2, 2, 1,
  4, 4, 2, 2, 2, 2, 1,
  4, 4, 2, 2, 2, 1
};

void setup() {
  pinMode(buzzer_pin, OUTPUT);
}

void loop() {
  song_play();
}

void song_play()
{
  for (int thisNote = 0; thisNote < 25; thisNote++)
  {
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(buzzer_pin, song[thisNote], noteDuration);
    int pauseBetweenNotes = noteDuration * 1.20;
    delay(pauseBetweenNotes);
    noTone(buzzer_pin);
  }
}
  • "song_play()" is the music playing function: "song[]" is an array that stores the note frequencies inside and "noteDurations[]" stores each note length.
  • The music is controlled by the "tone() function", which controls the melody of the music. This function can be called two different ways: "tone(pin, frequency, duration)" or "tone(pin, frequency)"
    • In the first function, "pin" stands for the pin that connects the loudspeaker. "frequency": Sound frequency; "duration" means time duration with "ms" as the unit.
    • If adopting the second function, you'll need the noTone() to stop the music(noTone(pin)).

Connect the activated battery box to the BM module, and then stack all the modules together in any order. Congratulations! You've finished the circuit buildup.

MicroduinoBuzzer-Equipment-ok.jpg